I am pretty sure there’s a damn ton of resources on many specific things for Maya and there’s some really neat scripts that you can make to do things in Maya if you are used to it. Pretty sure he said that he uses Maya because it has been industry standard thought Blender might be taking that soon or in a few years if it keeps evolving. I was taught Maya in school because it’s what a very large portion of the games/tv/film industry uses
![blender animation blender animation](https://cdn.filtergrade.com/wp-content/uploads/2018/02/02165021/2Ffee9d45c9966d25d1d87d4b5bbed3b4810a7f3b0-l.jpg)
Maya has better rigging system, more premade high quality rigs, and better export/import support especially for Autodesk formats including FBX. I asked animators what they would like to see in the future for animation: Please make blender one of the best animation programs in the near future. I’ll understand if this post is deleted/blocked, just thinking out loud, I’ll hope that blender will still show something cool and compete with I’m very sorry for distracting you from work, it’s just better to get an official response, isn’t it? What’s in store for us in the coming years in animation tools, do you have plans to bring in more professionals or other animators to make blender one of the coolest programs for animators and animation of any complexity and level? What awaits us In the future with animation for blender? Will there be any interesting projects more realistic than cartoons, what to expect from animation tools in the next 5 years. I’ve been following the development of animation tools in blender and maya for a long time, and over the past 5 years, maya is becoming more and more the standard for creating 3D animation, of course, blender has also done a lot for animators in these 5 years, but I have a question, what’s next? How will developers surprise animators? It’s a shame that a lot of people go to maya and not to blender, because if you look at blender is a good enough tool for animation, I hope that in some blender 4.0, we will get more tools dI’ve been following the development of animation tools in blender and maya for a long time, and over the past 5 years, maya is becoming more and more the standard for creating 3D animation, of course, blender has also done a lot for animators in these 5 years, but I have a question, what’s next? How will developers surprise animators? It’s a shame that a lot of people go to maya and not to blender, because if you look at blender is a good enough tool for animation, I hope that in some blender 4.0, we will get more tools For animation, there may already be plans to advance the creation of animations in blender in the future, but I don’t know.
#Blender animation movie#
Here is an easy to understand comparison of a movie with a rotating cube at 10fps and 60fps.I know this is off-topic, but please listen. The unit of frame rate is fps (frame per second), with 24 fps (23.98 fps) being the frame rate used in movies and 60 fps being the frame rate used in BS broadcasting in Japan. It can be said that the mechanism is similar to that of a parapara manga, where the paper is continuously flipped momentarily and the pictures move. The higher the number, the more still images are displayed per second, and the smoother the motion. The higher the frame rate, the more still images are displayed per second, and the smoother the motion appears.
![blender animation blender animation](https://i.ytimg.com/vi/C3AxVvGgvMQ/maxresdefault.jpg)
![blender animation blender animation](https://www.bloopanimation.com/wp-content/uploads/2018/11/devices_blender_01.jpg)
This is the number of consecutive still images displayed per second.
#Blender animation software#
In CG software such as Blender and other video editing software, the frame rate is used to set the speed of the animation.
![blender animation blender animation](https://i.ytimg.com/vi/CyYFunEdTec/maxresdefault.jpg)
When creating an animation, it is important to understand the frame rate.